CellGenerator
Description
This creates a grid of "Cell" instances which each contain
a small section of a given image.
CellGenerator |
- - availableCells : List
|
- - cells : Cell[,]
- + cellHeight : uint
- - cellTotal : int
- - cellsX : int
- - cellsY : int
- - confirmedCount : int
- + texture : Texture2D
- + cellWidth : uint
- CellsX : int (Property with public getter and no setter)
- CellsY : int (Property with public getter and no setter)
|
- + CellConfirmed(x : int, y : int) : bool
- + GetRandomCell() : Cell
- + Initialise(isGood : bool) : void
- + Percentage() : float
- + ShowAll() : void
- + ShowCell(x : int, y : int) : void
- + ShowCells(undefined : Func) : void
|